
This drastically improved the games' graphics (more so than the backwards-compatible PlayStation 2), but also brought out some graphical imperfections that were originally hidden in the lower resolution.

As promised from the beginning, the games ran in a 640x480 resolution, as opposed to the PS1's 320x240 resolution, and featured anti-aliasing and bilinear filtering. However, they managed to release individual bleemcast! bootdiscs for three popular games: Gran Turismo 2, Tekken 3, and Metal Gear Solid. As technical difficulties grew further, all these ideas were scratched, with no "bleempak" and no hardware releases. Due to the Dreamcast controller's fewer buttons compared to the Playstation, there were plans to release a bleem! controller (somewhat similarly designed to the Playstation controller) and a PS1-to- Dreamcast controller adapter (which would allow one to use a Playstation controller on the Dreamcast). New bleempaks would have to be purchased if one game was not available to boot in a bleempak.


Originally, bleem! was planning to have the disc able to run any Playstation game on the Dreamcast, but due to technical difficulties, they made the idea of the "bleempak", in which the software would boot only 100 specific games each. Comparison: Ridge Racer Type 4, running natively on the PlayStation, and under bleemcast!.
